#version 450

layout (binding = 0) uniform sampler2D inputImage;

layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;

void main()
{
	float samplerColor = texture(inputImage, inUV).r;
	outColor = vec4(samplerColor, samplerColor, samplerColor, 1.0);
}
